10 hours ago
S&D in Black Ops 7 is the mode where your choices actually matter, because there's no respawn to bail you out. You'll feel it the first time you hesitate on a rotate and suddenly it's a 1v3. If you're trying to tighten things up fast, a CoD BO7 Bot Lobby can help you drill routes, timings, and crosshair placement without the whole match turning into a highlight reel for the other team.
The Primary That Covers Most Problems
Right now, the meta is pretty blunt: the M15 Mod 0 does nearly everything you want in competitive S&D. It holds lanes without kicking off target, and it doesn't punish you when a fight suddenly gets close. Most players stick an ELO on it because the picture's clean and you can sit on a head glitch without fighting your optic. A compensator plus an angled grip keeps the recoil flat, then you round it out with the Wander-3V stock and Buffer Springs so it stays quick when you're shouldering corners or snapping to a trade.
If You're Flying At The Site
Not everybody wants to play slow. If you're the one who's always first through the door, the Dravec 45 makes more sense. Up close it melts, and that's what matters when you're cracking a bomb room or punishing a late rotate. Run the.45 cal suppressor if you like taking space quietly, and pair it with a long barrel so you're not helpless the moment someone backs up. Overpressured mods are the whole point here, because you're betting on fast damage, not perfect range. For a sidearm, the bans have trimmed the options, so the Jager 45 is the steady pick. It's not glamorous, but it'll finish a weak player when your main is empty and your hands are shaking.
Perks And Utility Win Rounds
Perk Greed is what makes the class feel complete, since S&D is basically information and timing. Ninja isn't optional; if they hear you, you're already late. Add Fast Hands so reloads and weapon swaps don't cost you a gunfight, and Dexterity so mantles and slides don't feel like you're stuck in mud. That last slot is a read: Flak Jacket when the other team spams nades, Lightweight when you need to beat them to power spots. Equipment should be simple and useful: a frag with the High Density Explosive overclock to clear a ratty corner, stuns for checking tight rooms, and a Trophy System for the plant or a stubborn hold. If you're also looking to gear up faster, grab what you need through U4GM since it's known for game currency and item services that save you time when you just want to queue and play.
The Primary That Covers Most Problems
Right now, the meta is pretty blunt: the M15 Mod 0 does nearly everything you want in competitive S&D. It holds lanes without kicking off target, and it doesn't punish you when a fight suddenly gets close. Most players stick an ELO on it because the picture's clean and you can sit on a head glitch without fighting your optic. A compensator plus an angled grip keeps the recoil flat, then you round it out with the Wander-3V stock and Buffer Springs so it stays quick when you're shouldering corners or snapping to a trade.
If You're Flying At The Site
Not everybody wants to play slow. If you're the one who's always first through the door, the Dravec 45 makes more sense. Up close it melts, and that's what matters when you're cracking a bomb room or punishing a late rotate. Run the.45 cal suppressor if you like taking space quietly, and pair it with a long barrel so you're not helpless the moment someone backs up. Overpressured mods are the whole point here, because you're betting on fast damage, not perfect range. For a sidearm, the bans have trimmed the options, so the Jager 45 is the steady pick. It's not glamorous, but it'll finish a weak player when your main is empty and your hands are shaking.
Perks And Utility Win Rounds
Perk Greed is what makes the class feel complete, since S&D is basically information and timing. Ninja isn't optional; if they hear you, you're already late. Add Fast Hands so reloads and weapon swaps don't cost you a gunfight, and Dexterity so mantles and slides don't feel like you're stuck in mud. That last slot is a read: Flak Jacket when the other team spams nades, Lightweight when you need to beat them to power spots. Equipment should be simple and useful: a frag with the High Density Explosive overclock to clear a ratty corner, stuns for checking tight rooms, and a Trophy System for the plant or a stubborn hold. If you're also looking to gear up faster, grab what you need through U4GM since it's known for game currency and item services that save you time when you just want to queue and play.

U4GM Where to Start with the BO7 S and D Meta Loadout
