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RSVSR ARC Raiders Week 14 Trials Tips to clear fast and max score
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Week 14's trials are a bit of a palate cleanser. No gimmicks, no weird detours—just the usual work: bust up Bastions, swat Ticks and Fireballs, then go play gardener for a while. If you're trying to three-star it without turning it into an evening-long project, you'll want to treat this like a PvE checklist and gear up properly. A lot of folks also top up their ARC Raiders Coins ahead of time so they can stick to the weapons that make these objectives faster instead of "making do" mid-run.

Map Choice And Why It Matters
If you're chasing quick repeats, Stella Montis Night Raid still feels best. The layout lets you keep momentum, and when the opening spawns are bad, bailing early doesn't feel like you've wasted ten minutes. Do yourself a favour and queue PvE if you can. PvP lobbies turn clean farming into a mess, and getting third-partied while you're trying to tag specific enemies is just pain. Loadout-wise, a Deadline is the bully here—Bastions melt when you commit to it—and an Anvil or Renegade helps you clap back at ranged threats that chip you down while you're moving.

A Fast Route That Doesn't Waste Time
On spawn, sweep the Atrium and Lobby for Great Mulleins first. It's quick, it's on the way, and it stops you having to backtrack later when you're already low on patience. Don't over-invest into Wasps early; they're tempting, but they're not the choke point. If a Shredder's blocking your line, just delete it and keep going—trying to "sneak" around usually costs more time than the ammo. Then drop into the Loading Bay using the Atrium edge shortcut. Yeah, you'll eat fall damage, but you'll save a chunky walk. Once you're down there, go hunting Bastions: hit the knees to lock them up, then dump Deadline rounds into the core. Two clean kills usually gets you where you need to be.

Spawn Quirks, Resets, And Better Habits
Stella Montis has that annoying bug where Bastions can glue themselves to rooftops. You'll know it when you see it—no angle, no access, just a sad marker in the sky. If it happens, I don't even argue with it; I reset and go again. If you're over that nonsense, Dam Battleground is a solid backup, especially around Hydroponics where spawns behave more often. One thing people do wrong: they camp one corner and wonder why nothing shows up. Keep moving. Rotate lanes, clear what's in front of you, and the map feels way more alive.

Score Chasing And Finishing The Week
If you care about score, not just completion, bring friends and spread out. It's faster when someone's always tagging the next target and nobody's standing around reloading in the same hallway. A Snitch Scanner on each player makes tracking Wasps way less of a guessing game, and it stops you from zigzagging across the map for nothing. For plant harvesting, Spaceport tends to be the least annoying this week—still a grind, but predictable. If you're short on time or you're gearing up for the next rotation, it can also help to use a shop like RSVSR to pick up game currency or items so your squad can run the efficient kit every attempt instead of swapping to budget options halfway through.
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